Also, custom properties can be defined per Named View. Batch Rendering makes it possible to bring all the Named Views straight into Thea Darkroom and render them one after the other. Stereoscopic image output exports two 360-degree images for both eyes, letting you see the model in 3D using simple red-cyan glasses or VR headset. Moving objects while rendering interactively is now times faster than the previous version allowing you to move, rotate and scale objects in the scene easily. Plastic material has been enhanced with translucency, semi-transparent and coating options while the Metalling Paint preset, now supports Metallic Flakes too. Material presets have been enhanced with extra functionality that allows the creation of nearly every possible material. The back face of any surface can have a different material and this makes it now possible to create advanced materials like labels, sheets of papers and tree leaves. Batch rendering can be started from within Darkroom using Rhino’s Named Views allowing the user to define different render settings and termination criteria for each one. On top of that, it is also possible to load materials in the Advanced Material Editor using the Content Browser and make use of the Interactive Preview functionality that allows you to interactively preview materials before making the final decision.ĭarkroom has been refreshed with new features and a new modular user interface. It is now just a single click to download an online material and add it to the material list. The Online Repository can now be accessed directly from the Thea content browser. The user interface has been redesigned from scratch making the creation of complex materials an easy task. The advanced Thea material editor has been fully integrated into Rhino, bringing all the advanced and unique features of Thea materials. Select the desired Viewport and simply let Thea Render engines give you an immediate visualization of your scene. Thea for Rhino can be used for interactive rendering inside Rhino Viewports.
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