![]() Animal whisperer is next to useless and most AZ uses can be done with 1 rank, there's a few higher level optional challenges in the second half but nothing work noting really. With 4 int on 3 rangers and a 10 you can cover most skills and have companions pick up the rest. I'd say one skill per skill point gained on level. The alcoholic one seems to work good too if you want to drink for major fights. ![]() Feinting goat is works by it's self but opinions are mixed from what I've seen. Thick skinned, brittle bones, raised in a circus (if you can stand the clown skin), and the one that gives extra stats on even levels are all good in certain builds. You seem to get far more perks then you really need so it's not super important to optimize them. ![]() I think the same goes for tactical possitioning. For 4 skill points giving people tinker is worth it. Hardened for armor, turtle to dodge, weathered is good later game to help with crits. The best perks are some of the general ones I think. I like having 1 energy weapon person and a melee or two to help when enemies close or to rush turtled ones. Beyond that it seems more a matter of preferance. I found pistols good for called shots later game but their damage isn't as great and range puts your pistol users far forward from the others, they can take most mods. Snipers are good too and they can take all mod types. ![]() Accurate, can except all weapon mods, great range, and easy to get the AP for 2 shots. I never played the origional but assualt rifles are king here. ![]()
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